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All new MCOMOD A.E.P. League starting.

Posted: Thu Dec 15, 2005 11:39 am
by smokin22s
IF you guys want to race again and have some fun come and race with us in the new league starting next week. :D Iam looking forward to seeing u guys on the track again.

MCO-AEP “All Equal Physics” makes all cars identical running with the 1966 Shelby Cobra physics and engine, which makes these cars FUN to drive! If you haven’t got a copy yet, get one! Get on over to the track and do some laps with us!! Good luck to everybody competing this season see you on the track!

If anyone needs anysetups myself and my team will always share.

Iam on f1rst3 almost nightly practicing, so anyone of you are welcome to join me.
http://www.f1rst3.com/mco/" onclick="window.open(this.href);return false; (mcomod league)

http://www.f1rst3.com/forum/index.php?showforum=9" onclick="window.open(this.href);return false; (Mcomod forums)

Posted: Fri Dec 16, 2005 5:41 pm
by RE_Lee
How easy/hard is it to spin these cars out? ;)

I don't have time to learn to sim-race again if they're difficult to drive. But I miss my league racing from years ago. :D

I might try to get in on this, if they aren't too frustrating to drive. I'm guessing driving aids are disallowed like most of the other leagues?

Posted: Fri Dec 16, 2005 11:59 pm
by smokin22s
RE_Lee wrote:How easy/hard is it to spin these cars out? ;)

I don't have time to learn to sim-race again if they're difficult to drive. But I miss my league racing from years ago. :D

I might try to get in on this, if they aren't too frustrating to drive. I'm guessing driving aids are disallowed like most of the other leagues?
Hi Lee, the physics on this mod is awesome. With a decent setup its hard to spin out. Also if you want to run aids you can but ya have to run in the AMA class.

I posted a link for a decent setup here. Its good for most tracks, just change the gears and front wing. :lol:

Posted: Sun Dec 18, 2005 12:29 pm
by RE_Lee
That's cool. I'll give it a shot when I have some time.

One of the things that frustrated me about F1C and its mods was that I never had enough time to get good at the game. If I drove carefully enough to not spin out, I'd usually be 5 to 10 seconds a lap off the pace ;)

Besides, one of the things I liked most about MCO was that it wasn't a hardcore sim, so with just a little practice you could be competitive and just focus on the racing, not the perfect "touch" to drive :mrgreen:

Posted: Mon Dec 19, 2005 12:39 am
by smokin22s
RE_Lee wrote:That's cool. I'll give it a shot when I have some time.

One of the things that frustrated me about F1C and its mods was that I never had enough time to get good at the game. If I drove carefully enough to not spin out, I'd usually be 5 to 10 seconds a lap off the pace ;)

Besides, one of the things I liked most about MCO was that it wasn't a hardcore sim, so with just a little practice you could be competitive and just focus on the racing, not the perfect "touch" to drive :mrgreen:
I think this mod really is the perfect mod Lee, The cars are alot easer to drive. You dont have to be an expert sim driver to enjoy it. If ya download the setup i posted that will help alot. hehe These cars handle like there on rails hehe

Posted: Wed Dec 21, 2005 8:27 am
by smokin22s
League starts this week. :o
http://www.f1rst3.com/mco/" onclick="window.open(this.href);return false;

Posted: Mon Dec 26, 2005 9:05 am
by smokin22s
Qualifying for Italy ends today. :D

Posted: Tue Dec 27, 2005 5:55 am
by smokin22s
smokin22s wrote:Qualifying for Italy ends today. :D
I was hoping on seeing some of u exmco racers in the league. :-|

Posted: Tue Dec 27, 2005 2:35 pm
by RE_Lee
Hard to find the time right now. Wife + baby + working night shifts. :-|

Posted: Tue Dec 27, 2005 4:45 pm
by smokin22s
RE_Lee wrote:Hard to find the time right now. Wife + baby + working night shifts. :-|
Wow Good Luck