[youtube]http://www.youtube.com/watch?v=6wdL-UeE9qA[/youtube]
Notes and a download link here:
http://mcotracks.blogspot.com/
Anyway - it's fun and totally raceable in both directions. You get all of Dead Man's Run and Tornado flats with a little extra. You'll think you're racing on the original tracks - it's damn fun - i swear. Unlike MCO, you can plug in over 40 AI to race with. I've done up to 26 and it's insane. The AI aren't all that smart, but it's fun trying to get around them. If you've got rFactor and want to try some multiplayer racing, we'll probably give this track a run over on the MCOMOD board next Saturday.
If you don't have rFactor, there's a trial you can download from their site that might at least let you try out the track. I haven't done it myself, so i don't know if that'll work or not, but it's worth a try. rFactor is pretty damn SIM and can irritate you when you first get into it. A few tips:
- when you start a race, hit L, it'll turn of speed limiting.
- adjust the camera with the keypad keys.
- the antialiasing looks weird on some cards - i think i set mine to 4 to get it to look right. Higher looked like crap.
- you have to do a qualifying lap before the race actually starts (there might be a way around that)
- getting the MCOMOD is the right thing to do. Do the right thing.

- some of the MCOMOD cars drive a little funny, but the Cobra and the 57 vette work pretty well right out of the shop. it's a highly moddable game in every sense, so if you can get into car tweaking, the sky's the limit.
Anyway, hopefully some of you can hook up with rFactor and check it out. It's in a pretty 'feel-good' state right now, so i highly recommend it.
~Sub