SpotsCarGT - Keeps getting better & better !!!

Died: August 29th, 2003.......... RIP
EP429
Majic Bus GOD
Posts: 2062
Joined: Tue Jul 01, 2003 9:01 pm
Location: Bastrop, Texas

Post by EP429 » Mon Jun 14, 2004 12:07 pm

aint heard much on the tracks lately, but stumbled across this today, figured you might like it :D
http://nfscars.net/car.php?ID=6848" onclick="window.open(this.href);return false;
http://nfscars.net/nfs4shots/74ta.jpg

Alejo
MB Bartender
Posts: 108
Joined: Sun Dec 14, 2003 6:50 pm
Location: Austin, TX
Contact:

Post by Alejo » Mon Jun 14, 2004 9:18 pm

HOOOOOOOOOOOOOOLY COW!!!! That's cool as hell!!!! I'll convert that beauty RIGHT AWAY!!!!!!!!!!!!!!!!!!!!!!! 8) Thanks for the infor EP :wink:

GingerTool
Global Moderator
Posts: 21158
Joined: Thu Mar 27, 2003 3:19 pm
Location: Duluth, Minnesota, USA

Post by GingerTool » Mon Jun 14, 2004 9:32 pm

I like that 74!
What do I have to do to play SCGT?

Alejo
MB Bartender
Posts: 108
Joined: Sun Dec 14, 2003 6:50 pm
Location: Austin, TX
Contact:

Post by Alejo » Mon Jun 14, 2004 10:14 pm

Allrighty the 74 is converted :D The car looks pretty impressive but there is only one problem, the MAS file got to 8.2MB!!!!! The car has 12500 polys including the tires :twisted: the average MCO car had 1500 polys with the tires and MAS files of 1MB. So this is the biggest MAS file I've ever seen in my long SCGT years. This is going to be a big problem so I'll have to do a heavy poly reduction.

Woodman, you'll see that SCGT is the biggest and meanest racing game out there, grab yourself a copy, the best bet is to look for a used one on e-aby (~$4) but I remeber haveing seen one on gamestop on the mall bundled with superbike 2000 or bundled with a bunch of other racing games.

EP429
Majic Bus GOD
Posts: 2062
Joined: Tue Jul 01, 2003 9:01 pm
Location: Bastrop, Texas

Post by EP429 » Tue Jun 15, 2004 12:36 am

been workin on a new Boss 302 template since Nitrous ordered it up, here's how she's lookin so far -

http://images.snapfish.com/33%3A%3A4%3A ... %3B8ot1lsi

GingerTool
Global Moderator
Posts: 21158
Joined: Thu Mar 27, 2003 3:19 pm
Location: Duluth, Minnesota, USA

Post by GingerTool » Tue Jun 15, 2004 11:16 am

Thanks for the info Alejo.

Alejo
MB Bartender
Posts: 108
Joined: Sun Dec 14, 2003 6:50 pm
Location: Austin, TX
Contact:

Post by Alejo » Tue Jun 15, 2004 9:50 pm

Got the '74 Trans Am ready to roll, did some serious poly reduction and the MAS file got to 5MB which is still big but allows a good number of opponents.

http://webspace.utexas.edu/ac2567/Public/74FBTA-1.jpg

The 3D mesh is marvelous, very nice 8) I'll contact the NFS4 author now for the permission :wink:

Nitrous16MCO
MB Janitor
Posts: 51
Joined: Mon Jan 26, 2004 12:47 am

Post by Nitrous16MCO » Wed Jun 16, 2004 3:05 pm

verry cool EP, that is exactly what I had in mind

Midtown Guy
Majic Bus GOD
Posts: 3852
Joined: Thu Feb 05, 2004 10:52 am
Location: Lincoln, Nebraska
Contact:

Post by Midtown Guy » Wed Jun 16, 2004 10:37 pm

Hey nitro that 32 looks awesome :shock: , great job :D

i haven't even moved it an inch yet cause i don't have my steering wheel hooked up, been way to busy building a garage inside a garage.

i'll post more into on it later, i wouldn't love to do some custom cars like you do and thats just what i was going to do this summer but i've been to busy, i wanted to learn how to do nfs conversons too

well its 11:15 and i gotta work tomorrow, it souldn't be near as hard as today

Talk to yall later!

Nitrous16MCO
MB Janitor
Posts: 51
Joined: Mon Jan 26, 2004 12:47 am

Post by Nitrous16MCO » Thu Jun 17, 2004 2:41 pm

Thanx Midtown, I know what ya mean, I to have a lot of work to do this summer. But I plan on getting a lot of cool customs out to you guys of the SCGT/MCO community, and ive also got some NFSHS conversions in the works to:)


l8er,

Nitrous16MCO
MB Janitor
Posts: 51
Joined: Mon Jan 26, 2004 12:47 am

Post by Nitrous16MCO » Sat Jun 19, 2004 6:38 pm

EP I recieved your skinns, thanx a bunch man they are great. You guys are gonna like these cars, if I can get time to finish them all,lol.

Alejo
MB Bartender
Posts: 108
Joined: Sun Dec 14, 2003 6:50 pm
Location: Austin, TX
Contact:

Post by Alejo » Sun Jun 20, 2004 4:06 pm

Hi dudes, finished a '78 Corvette in the Pace Car skin, grab it here while you can:

http://forum.rscnet.org/attachment.php? ... tid=199795" onclick="window.open(this.href);return false;

This will be the only place to get the car, I'll remove it after a while so get it fast. 8)

Alejo
MB Bartender
Posts: 108
Joined: Sun Dec 14, 2003 6:50 pm
Location: Austin, TX
Contact:

Post by Alejo » Mon Jun 21, 2004 5:26 pm

Hope the permission arrives soon because this baby is hot 8)

http://webspace.utexas.edu/ac2567/Public/74FBTA-2.jpg

Nitrous16MCO
MB Janitor
Posts: 51
Joined: Mon Jan 26, 2004 12:47 am

Post by Nitrous16MCO » Wed Jun 23, 2004 9:07 pm

Here are a couple pics of the Boss 302, Its almost ready:)
http://images.snapfish.com/33%3A%3B2747 ... C783ot1lsi
http://images.snapfish.com/33%3A%3B2747 ... 6%3Bot1lsi
The great 302 skinn was done by EP.

Midtown Guy
Majic Bus GOD
Posts: 3852
Joined: Thu Feb 05, 2004 10:52 am
Location: Lincoln, Nebraska
Contact:

Post by Midtown Guy » Thu Jun 24, 2004 2:25 pm

sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet

GonePostal
Majic Bus GOD
Posts: 3390
Joined: Thu May 15, 2003 2:47 am
Location: Knoxville, TN
Contact:

Post by GonePostal » Fri Jun 25, 2004 8:01 am

Nitrous, is that the MCO model?

~GP

Nitrous16MCO
MB Janitor
Posts: 51
Joined: Mon Jan 26, 2004 12:47 am

Post by Nitrous16MCO » Fri Jun 25, 2004 11:34 am

yes it is the MCO model.

Guest

Post by Guest » Fri Jun 25, 2004 7:02 pm

Wow, these are great... I love that caddy! Damn I miss skinning those cars... :D

Alejo
MB Bartender
Posts: 108
Joined: Sun Dec 14, 2003 6:50 pm
Location: Austin, TX
Contact:

Post by Alejo » Tue Jun 29, 2004 8:11 pm

Hi dudes, today started making a new track for SCGT, this time I'm shooting for something pretty unique. Here is a shot from a scene I got time to build yesterday:

http://webspace.utexas.edu/ac2567/Publi ... alico2.jpg

Nitrous16MCO
MB Janitor
Posts: 51
Joined: Mon Jan 26, 2004 12:47 am

Post by Nitrous16MCO » Tue Jun 29, 2004 9:29 pm

Cool, Alejo what program do you use to make tracks?

Alejo
MB Bartender
Posts: 108
Joined: Sun Dec 14, 2003 6:50 pm
Location: Austin, TX
Contact:

Post by Alejo » Wed Jun 30, 2004 8:24 am

I use good old Z-Modeler :)

Another screen:

http://webspace.utexas.edu/ac2567/Publi ... alico1.jpg

maximus04
MB Janitor
Posts: 23
Joined: Fri Jun 18, 2004 8:40 pm

Post by maximus04 » Wed Jun 30, 2004 2:10 pm

hey if u can make tracks like these then you know what would be killa,is if u patched in or recreated ALL the motor city tracks,YES PLEASE

Alejo
MB Bartender
Posts: 108
Joined: Sun Dec 14, 2003 6:50 pm
Location: Austin, TX
Contact:

Post by Alejo » Wed Jun 30, 2004 6:32 pm

Made huge progress on the track, saved an incredible amount of time by putting all the parts of the track I made so far using some smoothed and stretched parts of Uzzi's Blue Hill track. There are some objects I still want to add, after that it would be a matter of making the AI :D .

http://webspace.utexas.edu/ac2567/Publi ... alico5.jpg

EP I need some help here, haven't been able to get some cracked asphalt textures, you think you can paint some? I can send you the base undamaged asphalt texture for you to paint some cracks and stains on it :)

maximus04 as much as I would love to make a MCO track, I never played MCO so it would be so faithful and I'm not so skilled yet to make such a complicated track :(

Alejo
MB Bartender
Posts: 108
Joined: Sun Dec 14, 2003 6:50 pm
Location: Austin, TX
Contact:

Post by Alejo » Thu Jul 01, 2004 8:59 pm

Got a nice cracked asphalt texture :) The track will be finished soon now 8)

VRE_jreitmeier
MB Bar Patron
Posts: 707
Joined: Tue Apr 08, 2003 4:35 pm
Location: Anchorage, Alaska
Contact:

Post by VRE_jreitmeier » Thu Jul 01, 2004 9:26 pm

You mentioned you use Zmod to make your tracks. What method do you use? I've tried a couple different ways, and it always turns out crappy in one way or another.

I'm simply amazed you can do any track in zmod, let alone these beauties. Nice work. 8)

Post Reply