Seven years...
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Seven years...
Since we last played MCO. :-(
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Re: Seven years...
Holy shit say it aint so...
I still remember taking the day off work to make sure I was racing when the servers went offline.
I was winning that race...no matter what Mark says! :smt033
I still remember taking the day off work to make sure I was racing when the servers went offline.
I was winning that race...no matter what Mark says! :smt033
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Re: Seven years...
I wish I could say I was partying too hard to realize what day it was yesterday, but I just completely BLANKED, guess I am getting old. :-[smilie=wallbash.gif]
R.I.P. MCO
R.I.P. MCO
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Re: Seven years...
I remember ditching school to be on the last day... good times :bia:
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Re: Seven years...
I was right there with ya EP. Still remember that last day with the club...
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Re: Seven years...
7 years... damn!! Still have my install folder on my machine I think...
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Re: Seven years...
Damn, I've been through a rebuild and another computer since then.GonePostal wrote:7 years... damn!! Still have my install folder on my machine I think...
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Re: Seven years...
Same, but for some reason I keep copying it over!Wldtat wrote:Damn, I've been through a rebuild and another computer since then.GonePostal wrote:7 years... damn!! Still have my install folder on my machine I think...
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Re: Seven years...
..and no replacement since then?
Was it that the game was so good, or was it because of the community.
Because of the subject and the emerging internet and computer power, MCO brought together a bunch of people of vastly different background and experiences. Most of which were not the traditional online gamers, especially back then, who all had a common real world interest in something tangible?
MCO was an interesting sociological experiment.
How else would Timmy socialize with James and Worth.
Was it that the game was so good, or was it because of the community.
Because of the subject and the emerging internet and computer power, MCO brought together a bunch of people of vastly different background and experiences. Most of which were not the traditional online gamers, especially back then, who all had a common real world interest in something tangible?
MCO was an interesting sociological experiment.
How else would Timmy socialize with James and Worth.
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Re: Seven years...
So we were all fungi-s in the petri dish that was MCO.Calabrio-7 wrote:..and no replacement since then?
Was it that the game was so good, or was it because of the community.
Because of the subject and the emerging internet and computer power, MCO brought together a bunch of people of vastly different background and experiences. Most of which were not the traditional online gamers, especially back then, who all had a common real world interest in something tangible?
MCO was an interesting sociological experiment.
How else would Timmy socialize with James and Worth.
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Re: Seven years...
For me, it was the game was so good. I really enjoyed building all different types of engines and testing them out in a bunch of different cars. (Not like I could do it in real life, think of the costs....lol) NO other racing game has that same feature. There has been plenty of racing games since, and none compare to the building aspect. Only upgrades, that don't offer so many different subtle changes in engine performance like MCO did.Calabrio-7 wrote:..and no replacement since then?
Was it that the game was so good, or was it because of the community.
Because of the subject and the emerging internet and computer power, MCO brought together a bunch of people of vastly different background and experiences. Most of which were not the traditional online gamers, especially back then, who all had a common real world interest in something tangible?
MCO was an interesting sociological experiment.
How else would Timmy socialize with James and Worth.
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Re: Seven years...
Z28K wrote:For me, it was the game was so good. I really enjoyed building all different types of engines and testing them out in a bunch of different cars. (Not like I could do it in real life, think of the costs....lol) NO other racing game has that same feature. There has been plenty of racing games since, and none compare to the building aspect. Only upgrades, that don't offer so many different subtle changes in engine performance like MCO did.
:-[smilie=thumbup.gif] That was it for me as well. Been hoping and looking for another game that captures the building options and functionality that MCO had.
N2K3 was great in terms of being able to tweak your setup, but not part changing. Forza and Gran Turismo let you upgrade parts, but you don't have anywhere near the granularity that MCO had.
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Re: Seven years...
That's why I always thought the game itself had a really remarkable engine, but ultimately ended up falling short in execution-
partially due to the consumer technology at the time, and maybe because of the switch to MMOG by EA mid-development and then a lack of support later.
partially due to the consumer technology at the time, and maybe because of the switch to MMOG by EA mid-development and then a lack of support later.
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Re: Seven years...
I really think EA, or any other company for that matter, could REALLY capture the Free-to-play market with a MCO remake.
With up to date graphics, the exact same game, all free to play, BUT, make the RARE variants purchasable, as well as spawning in the auction houses.
This way, if you didn't want to wait for a RARE Wieand 671 blower to spawn, you could just hit a "buy it now" button using real cash. The same would go for rare cars and so on. You would still have to wait for it to hit the auction, but by using the "buy it now", you would automatically get it, yet still leaving the one up for auction, up for auction.
In other words, people don't mind spending a little from time to time to help support the game's costs, could do so, and others like teens who can't support the game's costs, can still play for free.
Kinda mix what Project Torque did originally(before Invictus got $ hungry), with MCO's complexity, depth, and attention to detail.
With up to date graphics, the exact same game, all free to play, BUT, make the RARE variants purchasable, as well as spawning in the auction houses.
This way, if you didn't want to wait for a RARE Wieand 671 blower to spawn, you could just hit a "buy it now" button using real cash. The same would go for rare cars and so on. You would still have to wait for it to hit the auction, but by using the "buy it now", you would automatically get it, yet still leaving the one up for auction, up for auction.
In other words, people don't mind spending a little from time to time to help support the game's costs, could do so, and others like teens who can't support the game's costs, can still play for free.
Kinda mix what Project Torque did originally(before Invictus got $ hungry), with MCO's complexity, depth, and attention to detail.